Taveller rpg

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Taveller rpg

Post by Calvin on Tue Apr 12, 2011 3:54 pm

TRAVELLER


Not another rpg!!! Well, what do you guys think of another?

I got an old rpg called Traveller. I have a whole campaign planned out. Its great because the whole game can be played over the interet. So its not hard at all to be commited. As long as you have some kind of internet browser acces often enough then you wont have trouble enjoying this game. Vote on the poll if you are interested.


The game will be like a space opera. Like Star Wars and stuff. You'll axplore alien worlds, fly starships and manage their crew, combat alien creatures, solve mysteries and discover advanced technology! Though this game will generally be serious I plan on adding a bit of tougue in cheek humour as well. This can be the greatest science fiction adventure ever. I'm hoping to get a decent amount of players for this.
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Re: Taveller rpg

Post by Robbie on Tue Apr 12, 2011 6:05 pm

Have spacesuit will travel!
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Re: Taveller rpg

Post by Calvin on Tue Apr 12, 2011 6:28 pm

Yes Robbie! that's the spirit! Its gonna be sweet because you guys can have your characters say cheezey sci-fi-esque one liners like that.
"Eat Kinetic Energy Alien scum!"
Like I said toungue in cheek will make this even more entertaining. i'm getting pretty excited about this. I'm hoping for like at LEAST 5-6 people.

"The Jump Drive is ready Captain, whats our next destination?"


"Home, Ensign. We are going home,"


*Queue end credits*
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Re: Taveller rpg

Post by colten on Tue Apr 12, 2011 11:25 pm

i dont know! we dont even play battle tech enough... or even have enough warhammer matches, im out (dragons den style)
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Re: Taveller rpg

Post by Calvin on Wed Apr 13, 2011 12:28 am

Hahaha. Dragon's Den, nice! But seriously Colten. You must see that this game can in no way affect our warhammer games. Although sadly I've kinda lost interest in Battle Tech for some reason.

You see, I plan on making this campaign 100% online. Probably on this very forum. The amount of time you spend replying to posts and stuff in the comfort of your own home, you can spend roleplaying. Think of it as a little game on the side, with the warhammer actually being played at my house or where ever.

Of course if you really don't want to play thats fine. I'm sure I will be able to round up enough people some how.
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Re: Taveller rpg

Post by ian on Wed Apr 13, 2011 4:20 pm

hhhmmmm

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Re: Taveller rpg

Post by Darien on Sun Apr 17, 2011 1:30 pm

Im in.
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Re: Taveller rpg

Post by Calvin on Sun Apr 17, 2011 6:05 pm

So here I quickly wrote up a simple example how playing the game may go:
(each little quote box thingy represents a seperate post)

Lets say a player is playing a character named Dr. Quack (UPP 7846A7). And lets assume for some reason the weapon is broken and is in need of fixing. The player might post something like this:

Picking up his broken Zorcher Ray Gun, Dr. Quack curses his bad luck. Zounds! he thought, there couldn't be a worse time. Being careful not to show his frustration or embarrasment in front of the colleauges and peers in the lab, he smartly says "A minor set back, this shouldn't take long to fix,"

Spoiler:
I want to try to repair my gun, but I don't want anyone to notice that I broke it.

Then I might reply in a post like this:

Dr. Quack attempts to repair his trusty Zorcher Ray Gun using a Mechanical Tool Set found in the lab. He has training in Mechanical and so feels this will be a cake walk.

Spoiler:
Target Number: 8 (average)
Dice Modifiers: Mechanical Skill-1 x2 (1x2= +2); Dexterity mod (10-7= +3)
Roll: 7
Result: 7 + 2 + 3 = 12
Time: 20 minutes - Margin of success (12-8= +4)

His expertise of gadgets serves him well. He successfully fixes his favorite weapon in 16 minutes. No sweat. But Dr. Quack's rival happens to walk by while he is fixing it and says, "Having a bit of trouble with your old pea shooter feather brain?"

Common things about role playing by post are:
Anything out of character goes in a little spoiler box thing, game mechanics or just asking questions or commenting on things.
Speech is in bold and should also have "quotation" marks just for good measure.
Thoughts are in italics. This can be used for helping to show me your character's true intentions.
Its all in the present tense (or should it be past tense?). Keep it that way unless recalling somethin from the past.

You can also check out the character sheet for Dr. Quack if you look up my profile and click on the tab or button that says "Character Sheet"


Last edited by Calvin on Wed Apr 20, 2011 4:59 am; edited 1 time in total
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Re: Taveller rpg

Post by Calvin on Wed Apr 20, 2011 4:56 am

Ya, so I'm thinking people should be able to post every 2 to 3 days. That should keep the ball rolling enough.

So far I have:
Robbie
Darien
Cody

I'm hoping Ian joins this. Its gonna be good.
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Re: Taveller rpg

Post by ian on Wed Apr 20, 2011 5:25 pm

hhhhhhmmmmmm shure

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Re: Taveller rpg

Post by Darien on Wed Apr 20, 2011 5:39 pm

rets do 'dis
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Re: Taveller rpg

Post by Calvin on Wed Apr 20, 2011 7:14 pm

I also sent Kevin Bro a message on facebook to see if he wanted to join. Last I heard from Cody he would probalby be in to this sort of thing. FB is the only way I can contact him so if any one sees him, tell him to check facebook and consider it. That way we will have 5!

Also I personally created a character generation program for Traveller. Its pretty cool if I say so myself. I will get into more details about that once I see if Kevin wants to play. Then characters can start being made!
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Re: Taveller rpg

Post by Calvin on Thu Apr 21, 2011 12:38 pm

Okay so Kevin is out. Just the four of you then?
Cody
Darien
Robbie
Ian

Both Cody and Robbie haven't posted in a while, they must be fairly busy at the moment, but I'm assuming they're still in on this. I will send info about the game universe as well as the character generator sooner or later. Maybe when I get home from work.
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Re: Taveller rpg

Post by cody on Thu Apr 21, 2011 1:33 pm

im still in on this

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Re: Taveller rpg

Post by Robbie on Thu Apr 21, 2011 1:39 pm

Ja, me too
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Re: Taveller rpg

Post by Calvin on Fri Apr 22, 2011 12:22 am

Excellent! Okay. Stand by for information on various things...
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Re: Taveller rpg

Post by Calvin on Fri Apr 22, 2011 1:31 am

First off: The game universe. I decided to make my own instead of using the one that comes with the game. So I'll explain a bit of it here:

A generic science fiction universe created as the human race expanded into the stars. As it expanded it protected its worlds under the name of The Solarate Empire. The sector "Solarate Fringe" is the edge of the Solarate Empire's control. This is where it encounters other star spanning empires, and their borders overlap with each other.

The Solarate Worlds don't only contain worlds controlled by humans. There are a smattering of other alien races that exist as well.

Each individual world is free to have any form of government, law and culture. There may even be nations of cannibals or slavers. The important thing to note is that the Solarate Navy (or other military branches) control the space between worlds. It protects each world that way, but anything internal is up to the world itself.

The Solarate Worlds are protected from each other and other things. But not itself.
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Re: Taveller rpg

Post by Taegen Kirsch on Wed May 04, 2011 12:53 am

heh heh im in

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Re: Taveller rpg

Post by Taegen Kirsch on Wed May 04, 2011 1:03 am

this is gonna be sick

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Re: Taveller rpg

Post by Calvin on Wed May 04, 2011 1:07 am

Sweet! We have a grand total of 7 people now. All with varying abilities. I have a Flyer, a Rogue, a noble, a Merchant, a Marine, and an Army type guy. Taegen just joined so is obviously undecided so far.

I really want to get going this week. Look forward to seeing a first post on the In Character topic soon.
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Re: Taveller rpg

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